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 Mono Fighting!

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Posts : 13
Activity points : 42
Rep : 0
Join date : 2011-10-22
Age : 23
Location : New York

PostSubject: Mono Fighting!   Tue Nov 08, 2011 10:57 pm

Sawk(M)@Salac Berry
Ability: Sturdy
EVs: 4 HP / 252 Atk /252 Spd
Lonely Nature (+Atk, -Def)
Close Combat
Rock Tomb
Sawk uses Close Combat and lower his Defense and Special Defence, giving a greater chance for Sturdy and Salac Berry to activate. Then he sweeps with Reversal. Rock Tomb is there for Ghosts.

Machamp(M)@Muscle Band
Ability: No Guard
EVs: 252 Atk / 128 Def / 128 S.Def
Jolly Nature(+Spd, -S.Atk)
Stone Edge
Bullet Punch
Ice Punch
Machamp's No Guard lets DynamicPunch and Stone Edge hit all the time, 100% Confusion!! Bullet Punch is there for priority, Ice Punch is for Coverage. Muscle Band increases physical power.

Lucario(F)@Life Orb
Ability: Steadfast
EVs: 4HP / 252 S.Atk / 252 Spd
Modest Nature (+S.Atk,-Atk)
Water Pulse
Aura Sphere
Dark Pulse
My Special Sweeper. Water Pulse and Psychic cover his weaknesses and Aura Sphere is STAB. Dark Pulse is for coverage. Life Orb lets her hit harder.

Hitmonlee(M)@Normal Gem
Ability: Unburden
EVs: 252 Atk / 172 S.Def / 84 Spd
Adamant Nature(+Atk, -S.Atk)
Blaze Kick
Fake Out
Hi Jump Kick
Poison Jab
Fake Out lets Normal Gem activate, which then activates Unburden, raising Speed. Hi Jump Kick is STAB and Blaze Kick and Poison Jab is coverage.

Ability: Speed Boost
EVs: 4HP / 128 Atk / 128 S.Atk / 124 Def / 124 S.Def
Quiky Nature(No change)
Hi Jump Kick
Hidden Power[Grass]
My mixed sweeper. Flamethrower and Hi Jump Kick are STAB and HP Grass and ThunderPunch cover most of his weaknesses.

Heracross(M)@Life Orb
Ability: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature(+Spd, -S.Atk)
Brick Break
Rock Slide
Aerial Ace
Megahorn and Brick Break are STAB. Rock Slide and Megahorn cover all his weaknesses. Aerial Ace is for evasive foes.
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